Wizards & Warriors

Technical Designer 9 Person Class Project
Project Overview
  • Used Unreal Engine's Blueprints to script dialogue and wave-spawner systems designed for co-op play
  • Worked with a team of 8 other developers to deliver a finished project in 5 weeks
  • Communicated with team programmers and team producer to ensure functionality with simultaneously developed systems
  • Revised spawning system via team feedback to maximize functionality with enemy AI behaviors
  • Utilized GitHub for version control, contributing and syncing changes across the team regularly

Wizards & Warriors was a 5-week long project that I worked on with 8 other classmates for my Game Design II class. We had some requirements for the project going into it, such as the necessity of split-screen multiplayer and branching dialogue. We also had the theme of "Power." We made a game where two players with different move sets would slowly become more powerful as they fight waves of incoming enemies.

I was a Technical Designer for this project, and my main focuses were the branching dialogue, the wave system, and enemy spawning. I also created a special God-like NPC that spawns after the end of a wave, asking the player if they would like to advance to the next wave. Thus, my branching dialogue system and my wave system ended up working together. My wave system allowed me to place multiple unique spawn points for each wave, as well as being able to add multiple enemy types, and advance the speed at which enemies would spawn. I designed the difficulty of each wave through playtesting and feedback from others on the team.

Made with Unreal Engine 5

Download and play the game here!

Source code on GitHub here!

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