This was a 4-week long project that I worked on with 2 other classmates for my Game Design II class. We made a fast-paced top-down slasher game where you play as the monster in a horror scenario. Your health is a timer, and to raise it, you must kill.
With a relatively small team, I was the only programmer while my teammates worked on art and level design. I created an angled top-down 2.5D player character and multiple enemy types. Scientists will run away from the player, while armed guards will stand their ground and shoot at the player. If the player can kill a guard, they'll get the ability to shoot back! I spent a lot of time perfecting the feel of the player movement and combat. I also implemented all of the artists HUD and character sprites into the game myself.
Made with UnrealĀ Engine 5