Mercurial

Designer & Programmer 3 Person Class Project
Project Overview
  • Used UnrealĀ Engine's Blueprints to create 2.5D slasher controls with 2 attack modes and multiple enemy types
  • Scripted two unique AI behaviors to differentiate guard and scientist NPCs
  • Worked with an artist and level designer to deliver a playable vertical slice in 4 weeks.
  • Communicated with my team on a regular basis, sharing progress and ensuring goals were aligned
  • Applied team feedback by adding a 'charge forward' to the player move-set, creating a faster movement option at the cost of stamina
  • Utilized GitHub for version control, contributing and syncing changes across the team regularly

This was a 4-week long project that I worked on with 2 other classmates for my Game Design II class. We made a fast-paced top-down slasher game where you play as the monster in a horror scenario. Your health is a timer, and to raise it, you must kill.

With a relatively small team, I was the only programmer while my teammates worked on art and level design. I created an angled top-down 2.5D player character and multiple enemy types. Scientists will run away from the player, while armed guards will stand their ground and shoot at the player. If the player can kill a guard, they'll get the ability to shoot back! I spent a lot of time perfecting the feel of the player movement and combat. I also implemented all of the artists HUD and character sprites into the game myself.

Made with UnrealĀ Engine 5

Download and play here!

Source code on GitHub here!

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