Devilish Double Down

Programmer 5 Person Class Project
Project Overview
  • Used Unreal Engine's Blueprints to script turn-based battle enemy behavior and a dialogue system
  • Worked with a team of 4 other developers to deliver a finished project in 3 weeks
  • Communicated with programmers on my team, working back and forth to fix bugs and ensure functionality
  • Utilized GitHub for version control, contributing and syncing changes across the team regularly

This was a 3-week long project that I worked on with 4 of my classmates for my Game Design II class. We made a game that blends turn-based RPG elements with Blackjack-inspired combat.

I was a programmer on this project, and collaborated with the other programmers on a turn-based combat system and a dialogue system. I would often actively work back-and-forth with the other programmers, looking at each others work while fixing bugs and building on the existing code. The turn-based combat system holds two different hands of cards for the player, using Blackjack-inspired gameplay to determine how well the player attacks and defends on a turn. The dialogue system can hold multiple lines of advancing dialogue for both enemy NPCs and non-hostile NPCs.

Made with Unreal Engine 5

Download and play here!

Source code on GitHub here!

No photos found.