This was a 3-week long project that I worked on with 4 of my classmates for my Game Design II class. We made a game that blends turn-based RPG elements with Blackjack-inspired combat.
I was a programmer on this project, and collaborated with the other programmers on a turn-based combat system and a dialogue system. I would often actively work back-and-forth with the other programmers, looking at each others work while fixing bugs and building on the existing code. The turn-based combat system holds two different hands of cards for the player, using Blackjack-inspired gameplay to determine how well the player attacks and defends on a turn. The dialogue system can hold multiple lines of advancing dialogue for both enemy NPCs and non-hostile NPCs.
Made with Unreal Engine 5